- MIT Battlecode Reflections: A First-Time Finalist's TakeawaysKey Takeaways from a First-Time Contestant
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- Learning How to Play Atari Games Through Deep Neural NetworksIn July 1959, Arthur Samuel developed one of the first agents to play the game of checkers. What constitutes an agent that plays checkers can be best described in Samuel’s own words, “…a computer [that] can be programmed so that it will learn to play a be
- 21905Murphy ≡ DeepGuide
- Chart of the Week: How the Winter Olympics has raised its ‘cool factorSince the early 1990s, as the Economist chart above shows, Olympics organizers have steadily added more and more freestyle skiing, snowboarding and other X Games-style events in a bid to appeal to younger viewers.
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- Chart of the Week: The World Cup of (almost) everythingInteractive brackets let you see how the 32 nations competing in the World Cup stack up on 70 different sporting, economic and social indicators.
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- Why join the gig economy? For many, the answer is ‘for funNearly a quarter of Americans say they’ve earned money in the digital “platform economy” in the past year, according to a new Pew Research Center survey. Perhaps surprisingly, though, the most commonly cited motivation for these workers is not the pay.
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- Younger men play video games, but so do a diverse group of other AmericansIn the U.S., four-in-ten women and roughly a quarter of adults ages 65 and older say they play video games at least sometimes.
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- 5 facts about Americans and video gamesOverall, 43% of U.S. adults say they often or sometimes play video games. Gaming is popular among teens – especially teenage boys.
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- Parenting Children in the Age of ScreensTwo-thirds of parents in the U.S. say parenting is harder today than it was 20 years ago, with many citing technologies – like social media or smartphones – as a reason.
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- Online harassment occurs most often on social media, but strikes in other places, tooThree-quarters of U.S. adults who have recently faced some kind of online harassment say it happened on social media.
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- Teens and Video Games Today85% of U.S. teens say they play video games. They see both positive and negative sides, from making friends to harassment and sleep loss.
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